Written, animated and edited by me, Cut & Drag is a tutorial series conceived to quench video editors' thirst for knowledge. It explores some of the most complex film making and editing dilemmas. Lots of examples from renowned movies and Tv series, plus shooting plans and explanatory motion graphics.
The complete first season comprises of 10 episodes and 20 video tutorials.
Ep 1 - Basic Tools: 180-degree rule, triangle principle
Basic film making rules every editor should be aware of before cutting a project.
Ep 2 (01 of 06) - Dialogue: two players. Face to face
Episode in 6 parts which dives deep into "two-player dialogue scenes". Undoubtedly the most popular editing patter an editor can bump into. Let's see how to add some variety to your cut when dealing with this type of sequences.
Ep 2 (02 of 06) - Dialogue: two players. Side by side
Episode in 6 parts which dives deep into "two-player dialogue scenes". Classic and effective approach which often involves two characters driving a vehicle or sitting on a bench.
Ep 2 (03 of 06) - Dialogue: two players. Right angle
Episode in 6 parts which dives deep into "two-player dialogue scenes". A right angle position refers both to camera deployments and a characters dispositions on screen. There are countless scenarios editors can be presented with.
Ep 2 (04 of 06) - Dialogue: two players. Different heights
Episode in 6 parts which dives deep into "two-player dialogue scenes". Often adult and kids are involved in the same scenes and editors and directors must deal with it. Let's see how to cover and handle those tricky situations.
Ep 2 (05 of 06) - Dialogue: two players.
One behind the other.
Episode in 6 parts which dives deep into "two-player dialogue scenes". How unusual when two characters are one behind the other? Are there specific techniques to cut from one shot to another?
Ep 2 (06 of 06) - Dialogue: two players. Irregular cases
Episode in 6 parts which dives deep into "two-player dialogue scenes". How can we stay on the same side of the line if two characters are hugging each other? Let's see how you should properly break and disregard the 180-degree rule.
Ep 3 - Types of cut: "J" and "L" cut
Even if unconsciously, editors perform "J" and "L" cuts all the time while cutting a project. Why are they so pivotal when it comes to hide cuts between shots and smoothen the edit?
Ep 4 - Line of interest VS Line of action
An extremely technical and confusing subject which needs to be analysed and clarified once and for all. Most of the times the way an editor cuts between shots is influenced by both line of action and line of interest.
Ep 5 - Types of cut: Ellipsis
Jumping seamlessly in space and time throughout the narration of a story is an art form itself. Let's have a look at some of the creative techniques editors exploit to achieve surprisingly effective results.
Ep 6 - Types of cut: Match cut
Is the match cut one of the most valuable editing techniques? What's the difference between a "visual" match cut and a "sonic" match cut?
Ep 7 - Types of cut: Jump cut
Why jump cuts are so popular in modern film language? How to perform one? What's the 30-degree rule and how does it work?
Ep 8 - Types of cut: Impact and Thematic cut
Also known as Smash cut, the impact cut is an effective way to bring the audience out of doziness and get their attention back to the movie.
Ep 9 - Cut on action VS Cut after the movement
What a dilemma! Is it better to cut on action or after a movement? Well, it's not so simple to give an answer. Let's have a look at a few examples to understand in which situations one solution might be more suitable than the other.
Ep 10 (01 of 05) - Dialogue: three players. Straight line.
Episode in 5 parts which dives deep into "three-player dialogue scenes". The most basic approach to this kind of
scenes is when all three players are positioned in a straight line, one next to the other.
Ep 10 (02 of 05) - Dialogue: three players. Right angle.
Slight, but interesting variant to the approach above. A right angle placement of the players means that one of them stands or seats a bit further from the rest of the group. Their shape resembles an "L".
Ep 10 (03 of 05) - Dialogue: three players.
Undoubtedly the most important characters' disposition any editor will deal with when it comes to dialogue involving three players. There are three main camera arrangements used to cover this type of scene.
Ep 10 (04 of 05) - Dialogue: three players.
Opposing external and internal reverse camera positions, provide what is called "number contrast". Let's see how it works and when it comes in handy.
Ep 10 (05 of 05) - Dialogue: three players. Pivoting.
Cutting a dialogue scene might require the editor to shift the focus from one character to another. Pivoting that's the way to achieve it. It also refers to a camera technique used to cross the line of interest.